![]() Good spot, i really should read those things and not just wait till they drop. Personally i think there could be something else going on we know nothing of. ![]() Now this is taken to the extreme but this sort of thing happens in other games.īUT why not REALLY increase everyone else's engine noise, sure makes spotting easy.Īs a mod i don't like once said, you have no idea what is in the sound mod you download. It searches both FEV and FSB first in sound/mod/ regardless of original location of FEV. By the way, patch 1.65.1.71+ on production already supports partial override. The same goes for older RWRs giving different indication for different radar search. g-tiger wrote: Yes, FMOD seems to like sync build of FSB and FEV, but tests show that sometimes it accepts altered banks with the same FEV. Things like the F-14s ability to distinguish TWS and non-TWS radars in DCS, and provide different tones to the crew, dont exist in WT. Nothing in the video is pre-rendered or edited.Link to WT Live post. I dont think there is one because WT doesnt recognize different kinds of RWR alerts, only search pings and lock warnings. Our Vortex game extension has been updated since going from Early Access to Full Launch, allowing for general mod management through Vortex (this will auto-update and require a restart of Vortex). A P-51 Mustang flight demonstration in War Thunder using the Sparta Air Sound Mod (SASM). If I play german, i set all the gun shots for usa to the noise of a DUCK,Įverytime I hear a duck, I know to look in the direction of the duck. With over 1 million mod downloads since launch (4 days ago), it’s clear the game is already a community favourite on Nexus Mods. Think about what you can use a sound mod to do if you could edit it the way you want it. If its giving the player using it advantage its cheat isnt it? like maybe modifying other tank engine/gun to be super loud so its easier for you to spot for example.
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